International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
2.8
CiteScore
IJIET 2025 Vol.15(4): 774-781
doi: 10.18178/ijiet.2025.15.4.2283

Enhancing Network Systems Programming Learning through Augmented Reality: A Study on Student Engagement and Understanding

Dol Frialdo1, Muhammad Anwar2,*, Refdinal3, Yeka Hendriyani2, Elsa Sabrina4, and Hendra Hidayat2
1. Vocational Technology Education Program Study, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
2. Department of Electronics Engineering Education, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
3. Department of Mechanical Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
4. Department of Family Welfare Education, Faculty of Engineering, Universitas Negeri Medan, Medan, Indonesia
Email: dolfrialdo1@gmail.com (D.F.); muh_anwar@ft.unp.ac.id (M.A.); refmoein@ft.unp.ac.id (R.); yekahendriyani@ft.unp.ac.id (Y.H.); elsasabrina@unimed.ac.id (E.S.); hendra.hidayat@ft.unp.ac.id (H.H.)
*Corresponding author

Manuscript received September 30, 2024; revised October 28, 2024; accepted December 19, 2024; published April 18, 2025

Abstract—The development of Augmented Reality (AR) technology has rapidly expanded in the educational field. Subjective observations in network systems programming learning have revealed a decline in student interest and understanding, caused by conventional teaching methods, which present significant obstacles in the learning process and negatively impact students’ cognitive abilities. This study developed AR as a learning medium for network systems programming using the 4D design model and an R&D approach. Performance assessment instruments, questionnaires, and interviews with students and lecturers were used as primary data. The subjects of this study were 41 students from the Department of Electronic Engineering at Universitas Negeri Padang in the 2023–2024 academic year. The results showed that the use of AR-based learning media had a positive impact on students’ understanding of basic concepts and skills. Additionally, AR media supported independent learning and provided direct feedback to students. Validation results from material experts reached 90.18%, media experts 90.13%, and linguists 89.95%. The average results from practical tests indicated 87.50% from lecturer responses and 86.90% from student responses. Therefore, the development of the AR mobile application, which is deemed valid and practical, offers a more interactive and engaging learning experience for students, enhancing their interest and understanding in learning. As such, mobile AR presents an exciting option for further integrating programming education into higher education.

Keywords—augmented reality, network systems programming, computational thinking, mobile application


[PDF]

Cite: Dol Frialdo, Muhammad Anwar, Refdinal, Yeka Hendriyani, Elsa Sabrina, and Hendra Hidayat, "Enhancing Network Systems Programming Learning through Augmented Reality: A Study on Student Engagement and Understanding," International Journal of Information and Education Technology, vol. 15, no. 4, pp. 774-781, 2025.


Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
Menu