International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org

OPEN ACCESS
2.8
CiteScore
IJIET 2025 Vol.15(3): 461-468
doi: 10.18178/ijiet.2025.15.3.2257

Impact of the Use of Gamified Online Tools for Developing Logical Analysis Competences: A Study with Castor in the Educational Context

Yassine Karroumi1,*, Fatima Ou-zennou1, Khalid El Khattabi1, and Souad Eddarouich2
1. Computer Science and Interdisciplinary Physics Laboratory, Higher Normal School, Sidi Mohamed Ben Abdellah, Fez, Morocco
2. Regional Center for Education and Training Professions, Rabat, Morocco
Email: yassine.karroumi@usmba.ac.ma (Y.K.); fatima.ouzennou@gmail.com (F.O.); khalid.elkhattabi@usmba.ac.ma (K.E-K.); eddarouichsouad@gmail.com (S.E.)
*Corresponding author

Manuscript received March 3, 2024; revised July 16, 2024; accepted October 5, 2024; published March 12, 2025

Abstract—This study examines the impact of gamification on the development of logical analysis in computer science among secondary school students. Gamification, which involved the integration of game mechanisms into non-gaming contexts, is studied for its motivating effects and its influence on student learning. Moreover, the study addresses the underutilization of gamification to enhance problem-solving skills and logical thinking. The experimental study employs two variables: gamification as the independent variable and the development of logical analysis skills as the dependent variable. Furthermore, the methodology, grounded in a quantitative approach, involved a sample of 28 secondary school students. Tests were designed to assess students’ difficulties in logical reasoning, and a certified test based on Howard Gardner’s model evaluated different types of intelligence. The results demonstrate a significant improvement in student performance, particularly among those who face difficulties in analyzing problems or logical situations in computer science. Consequently, gamification emerges as an effective approach to boost engagement and enhance the logical-mathematical skills of secondary school learners. Additionally, the research identifies a correlation between logical-mathematical intelligence and students’ performance in computer-related problem analysis, emphasizing the importance of logical thinking in problem-solving.

Keywords—gamification, logical analysis, logical-mathematical skills, learning


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Cite: Yassine Karroumi, Fatima Ou-zennou, Khalid El Khattabi, and Souad Eddarouich, "Impact of the Use of Gamified Online Tools for Developing Logical Analysis Competences: A Study with Castor in the Educational Context," International Journal of Information and Education Technology, vol. 15, no. 3, pp. 461-468, 2025.


Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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