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IJIET 2024 Vol.14(11): 1638-1651
doi: 10.18178/ijiet.2024.14.11.2194

Immersive Living Museum with Augmented Reality Technology, integrated Traditional Art and Digital Art to Enhance Historical Knowledge and Learning Attraction

Sorrachai Shawarangkoon1, Atis Kucharoenthavorn1,*, Naphong Wannapiroon1, Chatchada Chawarangkoon1, Siwaporn Linthaluek1, and Panita Wannapiroon2
1. Multimedia Technology Program, Faculty of Science and Technology, Rajamangala University of Technology Suvarnabhumi, Thailand
2. Division of Information and Communication Technology for Education, Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Thailand
Email: sorrachai.s@rmutsb.ac.th (S.S.); atis.k@rmutsb.ac.th (A.K.); naphong.w@rmutsb.ac.th (N.W.); chatchada.c@rmutsb.ac.th (C.C.); siwaporn.l@rmutsb.ac.th (S.L.); panita.w@fte.kmutnb.ac.th (P.W.)
*Corresponding author

Manuscript received July 24, 2024; revised August 13, 2024; accepted September 10, 2024; published November 19, 2024

Abstract—This experimental research aimed to conduct a bibliometric analysis of museum development, develop an Immersive Living Museum Augmented Reality application integrating traditional and digital art, and study its effects on historical knowledge and learning attraction among users. A sample of 60 tourists visiting the Ayutthaya Historical Study Centre Museum was selected using purposive sampling, with participants divided into an experimental group (n = 30) using the AR application and a control group (n = 30) experiencing the traditional museum. Data were analyzed through a systematic literature review using PRISMA, bibliometric analysis, descriptive statistics, independent t-tests, and simple correlation. The results indicated that the bibliometric analysis emphasized the role of “digital heritage” in connecting cultural heritage, augmented reality, museums, and 3D models, underscoring the significance of digital technology in museum development and cultural preservation. The AR application’s quality was rated as excellent, and the experimental group demonstrated significantly higher historical knowledge and learning attraction than the control group, with a positive correlation between knowledge and learning attraction.

Keywords—augmented reality, digital art, historical knowledge, historical learning attraction immersive museum, traditional art

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Cite: Sorrachai Shawarangkoon, Atis Kucharoenthavorn, Naphong Wannapiroon, Chatchada Chawarangkoon, Siwaporn Linthaluek, and Panita Wannapiroon, "Immersive Living Museum with Augmented Reality Technology, integrated Traditional Art and Digital Art to Enhance Historical Knowledge and Learning Attraction," International Journal of Information and Education Technology vol. 14, no. 11, pp. 1638-1651, 2024.


Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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