International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org

OPEN ACCESS
2.8
CiteScore
IJIET 2024 Vol.14(10): 1435-1442
doi: 10.18178/ijiet.2024.14.10.2174

Application of Transmedia Gamification to Motivate Scientific Writing in Engineering Students

Rosa Núñez-Pacheco1,*, Osbaldo Turpo-Gebera2, Aymé Barreda-Parra3, Elizabeth Vidal4, and Eveling Castro-Gutierrez4
1. Departamento Académico de Literatura y Lingüística, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú
2. Facultad de Educación, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú
3. Departamento Académico de Psicología, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú
4. Departamento Académico de Ingeniería de Sistemas e Informática, Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú
Email: rnunezp@unsa.edu.pe (R.N.-P.); oturpo@unsa.edu.pe (O.T.-G.); vbarredapa@unsa.edu.pe (A.B.-P.); evidald@unsa.edu.pe (E.V.); ecastro@unsa.edu.pe (E.C.-G.)
*Corresponding author

Manuscript received May 11, 2024; revised June 25, 2024; accepted August 6, 2024; published October 22, 2024

Abstract—This study reports on a pedagogical experience whose objective was to analyze the effect of transmedia gamification to motivate the initial development of scientific writing skills in engineering students. Various transmedia resources were employed, including the gamified platform ‘Call for Papers for Engineers’, Moodle platform, YouTube platform, Facebook social network, and various board games. The study is quantitative. The sample was intentionally selected, consisting of 80 engineering students from a Peruvian university. The analysis of the effect of the pedagogical experience on the motivation to publish a scientific article reveals a noticeable trend. It is concluded that the use of transmedia storytelling and gamified resources in teaching scientific writing has a positive impact on students.

Keywords—gamification, transmedia storytelling, higher education, scientific writing, engineering

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Cite: Rosa Núñez-Pacheco, Osbaldo Turpo-Gebera, Aymé Barreda-Parra, Elizabeth Vidal, and Eveling Castro-Gutierrez, "Application of Transmedia Gamification to Motivate Scientific Writing in Engineering Students," International Journal of Information and Education Technology vol. 14, no. 10, pp. 1435-1442, 2024.


Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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