Manuscript received May 11, 2024; revised June 25, 2024; accepted August 6, 2024; published October 22, 2024
Abstract—This study reports on a pedagogical experience whose objective was to analyze the effect of transmedia gamification to motivate the initial development of scientific writing skills in engineering students. Various transmedia resources were employed, including the gamified platform ‘Call for Papers for Engineers’, Moodle platform, YouTube platform, Facebook social network, and various board games. The study is quantitative. The sample was intentionally selected, consisting of 80 engineering students from a Peruvian university. The analysis of the effect of the pedagogical experience on the motivation to publish a scientific article reveals a noticeable trend. It is concluded that the use of transmedia storytelling and gamified resources in teaching scientific writing has a positive impact on students.
Keywords—gamification, transmedia storytelling, higher education, scientific writing, engineering
Cite: Rosa Núñez-Pacheco, Osbaldo Turpo-Gebera, Aymé Barreda-Parra, Elizabeth Vidal, and Eveling Castro-Gutierrez, "Application of Transmedia Gamification to Motivate Scientific Writing in Engineering Students," International Journal of Information and Education Technology vol. 14, no. 10, pp. 1435-1442, 2024.