Manuscript received January 29, 2024; revised April 24, 2024; accepted June 7, 2024; published October 15, 2024
Abstract—This study aims to investigate the integration of traditional musical instruments ‘Angklung’ and Mobile Augmented Reality (AR) in science learning activities. The activity is intended to stimulate students’ creative thinking and cultivate a positive attitude towards science learning. The instrument for measuring creative thinking consists of four essays based on indicators of creative thinking: fluency, flexibility, originality, and elaboration. The instrument of students’ attitudes consists of relevance and satisfaction aspects, with nine questions for each aspect. The study used a one-group pre-and post-test design on 32 8th-grade students at one of the junior high schools in West Java Province, Indonesia. The study procedure is a pre-test, learning activity using Mobile AR, posttest, and survey distribution. The study found differences in the pre-and post-test scores of students, with N-gain scores for all indicators of creative thinking ranging from 0.41 to 0.48, including in the “Medium” category. The survey results indicate that students’ attitudes towards relevant and satisfaction aspects have average scores of 3.53 and 3.58, respectively, classified as “Very Good”. Consequently, this study concludes that integrating traditional musical instruments into Mobile AR affected creative thinking and fostered positive attitudes in science learning. The results of this study provide valuable insights for developing innovative educational strategies.
Keywords—Angklung, attitude, creative thinking, mobile augmented reality, science learning
Cite: Anggi Datiatur Rahmat, Heru Kuswanto, Insih Wilujeng, Duden Saepuzaman, and Anis Nazihah Mat Daud, "Integrating Traditional Musical Instrument into Mobile Augmented Reality: The Effect on Creative Thinking and Attitudes in Science Learning," International Journal of Information and Education Technology vol. 14, no. 10, pp. 1378-1385, 2024.