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IJIET 2024 Vol.14(10): 1378-1385
doi: 10.18178/ijiet.2024.14.10.2168

Integrating Traditional Musical Instrument into Mobile Augmented Reality: The Effect on Creative Thinking and Attitudes in Science Learning

Anggi Datiatur Rahmat1, Heru Kuswanto2,*, Insih Wilujeng3, Duden Saepuzaman4, and Anis Nazihah Mat Daud5
1. Science Education, Graduate School, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
2. Department of Physics Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
3. Department of Science Education, Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
4. Department of Physics Education, Faculty of Mathematics and Natural Sciences, Universitas Pendidikan Indonesia, Bandung, Indonesia
5. Department of Physics, Faculty of Sciences and Mathematics, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia
Email: anggidatiatur.2022@student.uny.ac.id (A.D.R.); herukus61@uny.ac.id (H.K.); insih@uny.ac.id (I.W.); dsaepuzaman@upi.edu (D.S); anis.md@fsmt.upsi.edu.my (A.N.M.D)
*Corresponding author

Manuscript received January 29, 2024; revised April 24, 2024; accepted June 7, 2024; published October 15, 2024

Abstract—This study aims to investigate the integration of traditional musical instruments ‘Angklung’ and Mobile Augmented Reality (AR) in science learning activities. The activity is intended to stimulate students’ creative thinking and cultivate a positive attitude towards science learning. The instrument for measuring creative thinking consists of four essays based on indicators of creative thinking: fluency, flexibility, originality, and elaboration. The instrument of students’ attitudes consists of relevance and satisfaction aspects, with nine questions for each aspect. The study used a one-group pre-and post-test design on 32 8th-grade students at one of the junior high schools in West Java Province, Indonesia. The study procedure is a pre-test, learning activity using Mobile AR, posttest, and survey distribution. The study found differences in the pre-and post-test scores of students, with N-gain scores for all indicators of creative thinking ranging from 0.41 to 0.48, including in the “Medium” category. The survey results indicate that students’ attitudes towards relevant and satisfaction aspects have average scores of 3.53 and 3.58, respectively, classified as “Very Good”. Consequently, this study concludes that integrating traditional musical instruments into Mobile AR affected creative thinking and fostered positive attitudes in science learning. The results of this study provide valuable insights for developing innovative educational strategies.

KeywordsAngklung, attitude, creative thinking, mobile augmented reality, science learning

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Cite: Anggi Datiatur Rahmat, Heru Kuswanto, Insih Wilujeng, Duden Saepuzaman, and Anis Nazihah Mat Daud, "Integrating Traditional Musical Instrument into Mobile Augmented Reality: The Effect on Creative Thinking and Attitudes in Science Learning," International Journal of Information and Education Technology vol. 14, no. 10, pp. 1378-1385, 2024.


Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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