Manuscript received February 18, 2024; revised April 8, 2024; accepted April 30, 2024; published September 12, 2024
Abstract—This study explores the results of developing mobile gamification technology as a cutting-edge educational tool for occupational health and safety that aims to foster a safe and healthy work environment and increase student awareness of potential hazards in the machining workshop. This study engages 64 students from the Department of Mechanical Engineering at Universitas Negeri Padang. The research follows a comprehensive 4D development model encompassing the define, design, develop, and disseminate stages. The findings underscore the robustness of the developed technology, with media validation scoring (M = 4.40) and material validation (M = 4.39) both achieving “very valid” ratings. The practicality test yielded promising responses, with lecturers rating the application (M = 4.38) as “very practical” and students acknowledging its practicality (M = 4.18). Subsequently, effectiveness testing revealed a significant N-gain score of 0.65, categorizing it as moderate/effective in enhancing learning outcomes. In brief, this study demonstrates the successful development of mobile gamification in occupational health and safety education, specifically in terms of validity, practicality, and effectiveness criteria. The implications transcend academia, offering the prospect of a safer and more conducive community environment in the future.
Keywords—educational technology, gamification, mobile learning, occupational health and safety, training, quality education, industry, innovation, and infrastructure
Cite: Aprilla Fortuna, Febri Prasetya, Agariadne Dwinggo Samala, Welli Andriani, Soha Rawas, Amri Ramadhan S., Hua Chai, Mirko Compagno, Saba Abbasinia, and Rahmat Azis Nabawi, "Enhancing Occupational Health and Safety Education: A Mobile Gamification Approach in Machining Workshops," International Journal of Information and Education Technology vol. 14, no. 9, pp. 1227-1238, 2024.