Manuscript received December 12, 2023; revised January 12, 2024; accepted February 23, 2024; published July 19, 2024
Abstract—In the realm of science education, particularly in renewable energy, innovative and engaging teaching methods are crucial. Acknowledging the growing significance of renewable energy sources, this study investigates the effectiveness of Minecraft Education as a platform for teaching solar photovoltaic (PV) concepts to forty secondary school students in Penang, Malaysia. A mixed-methods research design was employed by combining quantitative data from pretests, post-tests, and delayed post-tests with qualitative data from focus group discussions. The findings revealed that Minecraft Education significantly enhances and retains students’ knowledge of solar PV technology. Notably, it emerged as an effective pedagogical tool that renders complex scientific principles more accessible and engaging. This underscores the potential of digital game-based learning environments to improve students’ conceptual understanding, promote active participation, and foster critical thinking. Furthermore, the findings suggest that such innovative educational approaches can effectively prepare students for future challenges in renewable energy and environmental sustainability by equipping them with essential knowledge and skills for a rapidly evolving technological landscape. This study contributes to the broader educational strategy discourse by advocating for the integration of digital tools in science education to improve learning outcomes and student engagement.
Keywords—Solar Photovoltaic (PV) technology, secondary school education, Minecraft Education, digital game-based learning
Cite: Muhamad Kamarul Azman Sulaiman, Ruhizan Mohamad Yasin, Lilia Halim, Nurazidawati Mohd Arsad, and Mohd Ali Samsudin, "Empowering the Next Generation: Using Minecraft Education to Teach Solar Photovoltaic Concepts in Secondary School," International Journal of Information and Education Technology vol. 14, no. 7, pp. 976-987, 2024.