Manuscript received December 4, 2023; revised February 1, 2024; accepted February 19, 2024; published June 21, 2024
Abstract—This research develops an interactive printed learning module with Augmented Reality (AR), adopting the design research methodology and ADDIE model. The primary focus is to improve students’ mathematical problem-solving abilities by integrating AR technology to contextualize abstract concepts in real-life scenarios in a printed module on geometry learning. This study presents a MoAR-integrated printed learning module that combine meticulously planned educational materials, engaging activities, evaluation, 9E learning cycle syntax, problem-solving steps, and QR-code markers. The module seamlessly integrates with the MoAR apps, further the learning experience. The module’s validity is confirmed by a panel of seven experts, yielding a high V-coefficient of 0.92. The implementation was done at Public Junior High School SMPN 2 Mantup, involving 68 students in experimental and control classes. Practicality and effectiveness analysis measured through questionnaires and N-gain score comparison indicate that the developed learning module is practical and led to a higher increase in problem-solving abilities in the experimental class compared to the control class. This study represents an innovation in mathematics learning by integrating AR technology into a comprehensive printed learning module designed for independent use. It is recommended for further researchers to include the development of more specific AR content for particular mathematical topics and analyzing the long-term impact of AR use on improving mathematical abilities.
Keywords—learning module, problem solving, Augmented Reality (AR)
Cite: Arif Rahman Hakim, Kartono, Wardono, and Adi Nur Cahyono, "Developing MoAR-Integrated Printed Learning Modules to Improve Mathematical Problem-Solving Abilities in Geometry Learning," International Journal of Information and Education Technology vol. 14, no. 6, pp. 898-909, 2024.