Manuscript received October 30, 2023; revised January 18, 2024; accepted January 26, 2024; published June 13, 2024
Abstract—Some schools keep using online learning media even after the new normal of COVID-19 to provide broader reach for students and teachers. Online learning in practicum class requiring physical practice equipment remains a challenge. This research proposes Maliki V-Lab, a metaverse-based VR laboratory that provides practicum class for computer assembly as an online learning media platform. The developed system then evaluated for the usefulnes and sense of virtual presence. System usability was measured using the System Usability Scale (SUS) questionnaire, and virtual presence was measured using the Igroup Presence Questionnaire (IPQ) that consist four categories. The system usability test result is marginally acceptable, while virtual presence test result is acceptable for general presence, spatial presence, and expected realism category, and marginally acceptable for involvement category. Based on these results, this system can used for practical learning specifically according to the criteria that have been tested. Maliki V-Labs needs to improve the level of usability and virtual presence before it can be expanded with another practicum class and another type of respondent.
Keywords—online learning, usability, metaverse, virtual presence, virtual reality
Cite: Ahmad Fahmi Karami, Hani Nurhayati, and Yunifa Miftachul Arif, "Design and Evaluation of Maliki V-Lab: A Metaverse-Based Virtual Laboratory for Computer Assembly Learning in Higher Education," International Journal of Information and Education Technology vol. 14, no. 6, pp. 814-821, 2024.