Manuscript received October 12, 2023; revised November 24, 2023; accepted January 18, 2024; published May 14, 2024
Abstract—Technological advancements, global initiatives,
and digitization have led to a sustained demand for highly
qualified engineers. However, the current state of engineering
education has drifted apart from real-world requirements. Thus,
it is crucial to identify the specific skills lacking in engineering
graduates. Additionally, this research results can be useful for
curriculum development, fostering collaboration between
academic institutions and industry partners, and improving
students’ skills. This study aims to introduce a pioneering
educational model that combines hybrid learning and Project-
Based Learning (PBL) to address the needs and preferences of
college students in the fields of multimedia technology and
animation. The paper presents the development and
implementation of the method, including an assessment of
learner characteristics, expert assessments, peer evaluations,
and limited tests. The experts involved as validators comprised
three individuals from the fields of education, animation, and
industry practitioners. The product testing was conducted in
two classes: a control class with 20 students and a limited
experimental class with 15 students. Based on the paired sample
t-test, p-values of 0.001 for the multimedia technology course
and 0.002 for the animation course were obtained at a
significance level of 0.05. This suggests that there is a significant
difference in the classes that implement the Hybrid Project-
Based Learning (H-PBL) model. Additionally, instructional
products were developed, including a model book, a learning
materials book, a user guide for lecturers, a user guide for
students, and teaching modules. Furthermore, this research also
yielded an e-learning platform and online modules.
Keywords—Project-Based Learning (PBL), multimedia
technology, animation, hybrid learning
Cite: Muhammad Sabir Ramadhan, Nizwardi Jalinus, Refdinal, Neni Mulyani, and Muhammad Amin, "Development of Hybrid Project-Based Learning Model for Multimedia Technology and Animation," International Journal of Information and Education Technology vol. 14, no. 5, pp. 690-699, 2024.