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IJIET 2024 Vol.14(4): 602-611
doi: 10.18178/ijiet.2024.14.4.2083

Effectiveness of Android-Based Mobile Learning in Graphic Design Course for Digital Learning: The Development Research Study

Muhammad Hakiki1, 2*, Herman D. Surjono1, Wagiran1, Radinal Fadli1,2, Agariadne D. Samala3, Fivia Eliza3, Ade Fricticarani4, Anis Suryaningsih5, and Yayuk Hidayah6
1. Department of Technology and Vocational Education, Universitas Negeri Yogyakarta, Sleman, Indonesia
2. Faculty of Teacher Training and Education, Universitas Muhammadiyah Muara Bungo, Bungo, Indonesia
3. Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
4. Faculty of Teacher Training and Education, Universitas Bina Bangsa, Banten, Indonesia
5. Faculty of Teacher Training and Education, Universitas Sebelas Maret, Indonesia
6. Faculty of Social, Legal and Political Sciences, Universitas Negeri Yogyakarta, Sleman, Indonesia
Email: qiqi.lubis7@gmail.com (M.H.); muhammadhakiki.2022@student.uny.ac.id (M.H.); hermansurjono@uny.ac.id (H.D.S.); wagiran@uny.ac.id (W.); fadliradinal@gmail.com (R.F.); agariadne@ft.unp.ac.id (A.D.S.); fivia_eliza@ft.unp.ac.id (F.E.); adefricticarani@gmail.com (A.F.); anissuryaningsih@staff.uns.ac.id (A.S.); yayukhidayah@uny.ac.id (Y.H.)
*Corresponding author

Manuscript received October 31, 2023; revised November 17, 2023; accepted December 20, 2023; published April 15, 2024

Abstract—This research spearheads the development and evaluation of an Android-based mobile learning platform specifically designed for graphic design education, using the 4-D model (Define, Design, Develop, Disseminate). The key findings indicate a substantial and statistically significant improvement in learning outcomes (t-count = −15.453, t-table = 2.019), highlighting the positive impact of the platform. Moreover, the Android-based learning platform proves highly effective in enhancing student motivation, with an average learning motivation score of 85.86%. The novelty of this research lies in its focus on a specific application of mobile learning technology in graphic design education, offering valuable insights for educational institutions navigating digital challenges. The platform not only contributes to improved learning quality but also fosters a creative mobile development environment, encouraging further research for its optimization in diverse educational contexts. Limitations include the need for ongoing technological updates and potential variations in device accessibility. Recommendations encompass continuous research for platform optimization, integration into broader educational settings, and adapting to evolving technological landscapes.

Keywords—development, android-based mobile learning, learning effectiveness, graphic design subject, digital learning

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Cite: Muhammad Hakiki, Herman D. Surjono, Wagiran, Radinal Fadli, Agariadne D. Samala, Fivia Eliza, Ade Fricticarani, Anis Suryaningsih, and Yayuk Hidayah, "Effectiveness of Android-Based Mobile Learning in Graphic Design Course for Digital Learning: The Development Research Study," International Journal of Information and Education Technology vol. 14, no. 4, pp. 602-611, 2024.


Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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