Manuscript received October 31, 2023; revised November 17, 2023; accepted December 20, 2023; published April 15, 2024
Abstract—This research spearheads the development and evaluation of an Android-based mobile learning platform specifically designed for graphic design education, using the 4-D model (Define, Design, Develop, Disseminate). The key findings indicate a substantial and statistically significant improvement in learning outcomes (t-count = −15.453, t-table = 2.019), highlighting the positive impact of the platform. Moreover, the Android-based learning platform proves highly effective in enhancing student motivation, with an average learning motivation score of 85.86%. The novelty of this research lies in its focus on a specific application of mobile learning technology in graphic design education, offering valuable insights for educational institutions navigating digital challenges. The platform not only contributes to improved learning quality but also fosters a creative mobile development environment, encouraging further research for its optimization in diverse educational contexts. Limitations include the need for ongoing technological updates and potential variations in device accessibility. Recommendations encompass continuous research for platform optimization, integration into broader educational settings, and adapting to evolving technological landscapes.
Keywords—development, android-based mobile learning, learning effectiveness, graphic design subject, digital learning
Cite: Muhammad Hakiki, Herman D. Surjono, Wagiran, Radinal Fadli, Agariadne D. Samala, Fivia Eliza, Ade Fricticarani, Anis Suryaningsih, and Yayuk Hidayah, "Effectiveness of Android-Based Mobile Learning in Graphic Design Course for Digital Learning: The Development Research Study," International Journal of Information and Education Technology vol. 14, no. 4, pp. 602-611, 2024.