Meaningful Learning
Submissions Deadline: 31 July 2020
Deadline for manuscript submissions: 31 July 2020
Special Issue Editors
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Guest Editor
Chair Professor Jon-Chao Hong
Industry Education Dept., Taiwan Normal University, Taiwan
Institute for Research Excellence in Learning Sciences, National Taiwan Normal University, Taiwan
Research interest: Digital game-based learning; New technology in education and training
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Special Issue Information
Dear Colleagues,
Meaningful learning involves further learning or professional activities for students (Angela, 2014), while meaningful learning emphasizes students' access to new information and links with past experiences and knowledge to form a personal understanding (Rendas, Fonseca, & Pinto , 2006; Viola, Giretti, & Leo, 2007; Yildiz & Karabiyik, 2012), so it is effective to ensure that all the learning activities of learners should participate through meaningful learning so that the knowledge they learn can be transformed into individuals. Knowledge, and not just knowledge memory (Huang & Chiu, 2015).
But knowledge acquisition can be divided into tacit knowledge and explicit knowledge (Virtanen, 2011). Therefore, in different learning environments, different participants learn more in activities, and some get more and some less. Therefore, there are activities that promote meaningful learning for students, while others do not (Baeten, Dochy, & Struyven, 2013). However, many new activities and programs have been implemented in the current educational environment, and if these activities or programs lead students to meaningful learning, further research is needed.
The opportunity to gain experience is critical to meaningful learning (Kostiainen et al., 2018). Research suggests that designing meaningful and valuable learning styles can increase the value of active learning and promote the creation and application of theory (Caine & Caine, 2006), while educators must create meaningful learning opportunities.
Therefore, this journal has a special issue for the topic of "Meaningful Learning". Everyone is welcome to contribute.
The Topics include but not limited to:
1. Meaningful learning in teacher classroom observation or micro-teaching
2. Meaningful learning in cram school
3. Meaningful learning in board games
4. Meaningful learning in field trip/Outdoor programs
5. Meaningful learning in game-based learning
6. Meaningful learning in competition or contest programs
7. Meaningful learning in apprenticeship
8. Meaningful learning in industry-school cooperative programs
Chair Professor Jon-Chao Hong
Guest Editor
Manuscript Submission Information
Authors can submit their manuscripts directly to ijiet@ejournal.net. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to guest editors for perusal first.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere. All manuscripts are thoroughly refereed through a blind peer-review process. A guide for authors and other relevant information for submission of manuscripts are available on the
Author Submission Guide page.
The
Publication Fee in
IJIET is 350 USD. Students or reviewers of
IJIET are entitled to have a special discount. Submitted papers should be well formatted and use good English.