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Topic: Gamification and Game-Based Learning



Gamification is an educational approach that seeks to motivate students by using introduction of game elements into a traditionally non-game situation. Game-based learning refers to the borrowing of certain gaming principles, it is designing learning activities that can incrementally introduce concepts, and guide users towards an end goal. Gamification and game-based learning both promote engagement and sustained motivation in learning.

This topic aims to publish works focused on all aspects of gamification and Game-based learning. It welcomes submissions from academics and researchers that facilitate education or propose new theories on teaching and learning that can be supported by such technology.

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 Topic: Gamification and Game-Based Learning section.


List of Publications


2025

Game-D: Development of an Educational Game Using a Line Follower Robot on Straight Motion Material
Fivia Eliza, Muhammad Hakiki, Mughnil Muhtaj, Della Asmaria Putri, Yayuk Hidayah, Ade Fricticarani, Jamal Fakhri, Iqbal Arpannudin, Desty Endrawati Subroto, Kelik Sussolaikah, Mustofa Abi Hamid, Radinal Fadli, and M. Agphin Ramadhan

2024


General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD