This study explores the results of developing mobile gamification technology as a [Click]
This study investigates the factors influencing Chinese EFL learners’ continuance intention to use gamified mobile apps to learn English speaking skills in higher education[Click]
Personal Learning Environments (PLEs) are effective tools for cultivating highly qualified and competent teachers The current study aims to explore how a PLE Web 2 0[Click]
Augmented reality is becoming a commonly used technology today to present real-world phenomena such as conditions The reliability of this technology is suitable for[Click]
Continuous improvement strategies, informed by research-based decisions, play a pivotal role in advancing education Nowadays, the use of artificial intelligence for data[Click]
The outbreak of COVID-19 has accelerated the adoption of virtual teaching and learning in education Metaverse, an immersive platform that merges physical[Click]
Studies on E-learning in higher education have been gaining increasing attention from scholars in [Click]
This study aims to apply the Motivated [Click]
Online-based distance learning during the pandemic has an impact on the teacher s time to students tends to decrease This triggers a decrease in students [Click]
Nowadays, online education in universities is mature from the situation of COVID-19 spread It has greatly changed the learning environment in the classroom[Click]
In an industry, society gets more interest in software In accordance with this trend, in the process of composing the university s curriculum, it is increasingly emphasized that problem-based learning through[Click]
The development of technologies had transformed the way we deliver our instruction to the students Many researchers and teachers alike are advocating for the[Click]
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