Abstract—Augmented Reality (AR) applications provide
users with an experience in which the real world is enhanced
with projected virtual objects that are perceived by the users as
being present in the real world. Learning applications can be
made more interactive and engaging through AR technology.
Along these lines, open-source codes with sample applications
for AR are available for download on the Internet. However, if
users needed to make their own applications, they would require
to perform their own programming to suit their specific needs.
Slightly modifying a program is not very difficult for a user who
is proficient in programming. However, not all users are good
programmers. In this paper, we develop program sources as
sample code stocks for inexperienced programmers. We
describe the specific details of slight modifications in which a
sample program is expanded to have high utility value for
language learning. We also show three instances of AR
applications wherein our modified sample programs and
multiple 3D objects are used by inexperienced programmers.
Index Terms—Augmented reality (AR), language learning,
edutainment, ARToolKit.
Hajime Mochizuki is with the Institute of Global Studies, Tokyo
University of Foreign Studies, 3-11-1 Asahi, Fuchu, Tokyo, 183-8534,
Japan (e-mail: motizuki@tufs.ac.jp).
Cite: Hajime Mochizuki, "Development of Sample Code Stocks for AR Applications in Language Learning," International Journal of Information and Education Technology vol. 6, no. 12, pp. 980-984, 2016.