Abstract—This paper presents the preliminary design of BatiKids, a game-based learning that designed to support young children to learn producing batik within the museum context. The game is intended to install in the Museum Batik Pekalongan in Indonesia, as one of the research fields of the study. The game will give children the opportunity to learn each step of the traditional technique, but also eliminate the complex problem during the long process and tight sequences of producing a piece of batik. In addition, this game will be a playful tool for young children and offer them some batik ornaments and great variations of color and shade without being a master in the complicated blending of successive layers of color.
The method used in designing the game is participatory design including interviews, paper prototyping and usability tests. Results from this study are used to improve the game and to suggest directions for future works in this study.
Index Terms—Batik, children, digital media, game-based learning, museum, software.
Hestiasari Rante is with the Digital Media in Education (DiMeB) Research Group, the Department of Computer Science, University of Bremen, Germany. He is also the Department of Creative Multimedia, Electronics Engineering Polytechnic Institute of Surabaya, Indonesia (e-mail: rante@informatik.uni-bremen.de).
Heidi Schelhowe and Michael Lund are with the Digital Media in Education (DiMeB) Research Group, the Department of Computer Science, University of Bremen, Germany (e-mail: schelhow@tzi.de, mlund@informatik.uni-bremen.de).
Cite: Hestiasari Rante, Heidi Schelhowe, and Michael Lund, "A Preliminary Design of BatiKids: A Game-Based Learning to Support Children Learning the Process of Producing Traditional Batik in Museum Context," International Journal of Information and Education Technology vol. 6, no. 7, pp. 580-583, 2016.