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IJIET 2014 Vol.4(1): 6-11 ISSN: 2010-3689
DOI: 10.7763/IJIET.2014.V4.359

Male Students and Digital Game: Reason, Motivation and Feeling

Nazirah Mat Sin, Othman Talib, Tengku Putri Norishah, Adura Azlin Ishak, and Roselan Baki

Abstract—The games industry has become one of the most lucrative industries in the world due to the billion dollar sales of digital games. Digital game play is like a culture among majority of students in high schools, especially males who play games every day. This phenomenon has stimulated researchers and academics to further study the various contexts of gaming. This preliminary study has identified the motivating factors of certain games that were able to sustain the interest of five male students in playing those digital games. A basic qualitative research design is adopted as the research method. The findings has reported – five motivating factors which are type of game, content, challenge, control, update and fun that incite students to consistently play the digital games.

Index Terms—Qualitative method, male students, digital game, reason, factors.

Nazirah Mat Sin and Tengku Putri Norishah are with the Multimedia University, Cyberjaya 63100, Malaysia (e-mail: nazirah.sin@mmu.edu.my &tengku.norishah@mmu.edu.my).
Othman Talib and Roselan Baki are with University of Putra Malaysia, Serdang, Malaysia (e-mail: ot@educ.upm.edu.my, ros_baki@putra.upm.edu.my).
Adura Azlin Ishak is with Sekolah Berprestasi Tinggi Sains Alam Shah, 56100 Kuala Lumpur, Malaysia (e-mail: aadurra@yahoo.com).

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Cite: Nazirah Mat Sin, Othman Talib, Tengku Putri Norishah, Adura Azlin Ishak, and Roselan Baki, "Male Students and Digital Game: Reason, Motivation and Feeling," International Journal of Information and Education Technology vol. 4, no. 1, pp. 6-11, 2014.

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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