International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
CiteScore

IJIET 2012 Vol.2(4): 345-347
doi: 10.7763/IJIET.2012.V2.148

Enemy Character Design for Graphical Imagery Therapy (GIT) Game

Sadaf Sajjad1,2 , Sajjad Mohsin1 , Saba Riaz1 , Abdul Hanan Abdullah2

  • 1COMSATS Institute of Information Technology, Pakistan
  • 2University Technology Malaysia, Malaysia

Abstract

This paper focuses on designing an enemy character for 3D fighting game environment, played by children suffering from brain tumor, as a therapy tool for healing. The survey was conducted before designing the character for getting idea about children perception of an enemy. Children aged 6-16 were asked to draw enemy characters focusing on what they think about an enemy, its shape and size of body structures. From drawings multiple features were extracted. Majority children drew character shape that has improper and long hands and feet, round shaped eyes and face, mouth with irregular edges. The methodology was devised by merging the extracted elements of the survey and adding shape of deformed blood cell. Final sketched character has tumor shape as the body, having no proper structure unlike a human. It has baggy hands and feet. Round eyes and eyebrows enhanced the feel of anger.

Keywords

  • Designing
  • 3D
  • feature
  • enemy character
148-T054

How to Cite

Copied

Sadaf Sajjad, Sajjad Mohsin, Saba Riaz, and Abdul Hanan Abdullah, "Enemy Character Design for Graphical Imagery Therapy (GIT) Game," International Journal of Information and Education Technology, vol. 2, no. 4, pp. 345-347, 2012. https://doi.org/10.7763/IJIET.2012.V2.148

Copyright & License

Copyright © 2012 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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