International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
3.9
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IJIET 2012 Vol.2(4): 341-344
doi: 10.7763/IJIET.2012.V2.147

Digitizing 2D sketched Animated Character for Graphical Imagery Therapy (GIT) Game

Sadaf Sajjad1,2 , Sajjad Mohsin1 , Sahar Riaz1 , Abdul Hanan Abdullah2

  • 1COMSATS Institute of Information Technology, Pakistan
  • 2University Technology Malaysia, Malaysia

Abstract

The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game environment aimed at Graphical Imagery therapy. Two aspects are taken into account: The healing pattern of visual therapy through the use of colors, shapes and form and the use of designing software compatible for gaming software. The character is designed in 3D Studio Max. This software has integrated modeling and animation tools with visual effects and game compatibility. The character is developed through a “sphere” and modifiers are applied to change the shape into a tumor character. Textures are applied and final character is developed by adding bones to make its multiple moves. It is made compatible for game software while exporting it from .max to .fbx extension. The result depicts the designing of proposed 3D enemy character, symbolizing ugly tumor with human features. The final exported extension is easily incorporated in gaming environment.

Keywords

  • Sketch
  • 2D
  • digitization
  • animated character
147-T053

How to Cite

Copied

Sadaf Sajjad, Sajjad Mohsin, Sahar Riaz, and Abdul Hanan Abdullah, "Digitizing 2D sketched Animated Character for Graphical Imagery Therapy (GIT) Game," International Journal of Information and Education Technology, vol. 2, no. 4, pp. 341-344, 2012. https://doi.org/10.7763/IJIET.2012.V2.147

Copyright & License

Copyright © 2012 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

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