Abstract—The technology in the present world is an edge cutting in nature. The transformation of the technology is at various dimensions. Computing the data and the process of data and its interpretation is changing around the time in nature at its occupancy in the world. Computation of the data is transforming to a greater extent from the Grid to Cloud computing at high speed. The technology available today is not only a data processing one it has various dimensions and applications at which the performance of the these software’s are achieving a higher accuracy and greater results. These technologies can also be implemented in sports which are a modern war fields. Games such as Football, Rugby, Hockey, and Cricket, Tennis and many other Team and single player games are being considered as prestige to their countries. The Judges or the umpires in those games have a great deal and value for their decision and sometimes their fault would turn the nature of the game. This research work is purely focused on the automated decision making in sports purely levering Ubiquitous Computing. Cricket is primarily a popular game in the eastern countries and now a more popular one after football is chosen for implementing this idea of automated decision making. The main objective of this paper is to achieve certain goals 1) Make a decision where a human error makes errors due to limitations. 2) Simulate the Match activity during and after the game in a 3D computerized Graphics system. 3) Make various types of game and performance analysis of a certain team or a player.
Index Terms—Decision making, Ubiquitous computing, Context Awareness, Sports, Cloud Computing.
P. Ashok Kumar is with Dept of MCA, SVIM, Tirupati, K. Ravali, Dept of IT, SVEC, Tirupati (e-mail: polisettyashok@gmail.com).
Cite: P. Ashok Kumar, Member, IACSIT, "Automated Decisions in Aware Cricket Ground: A Proposal," International Journal of Information and Education Technology vol. 2, no. 3, pp. 188-195, 2012.