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IJIET 2023 Vol.13(11): 1663-1671
doi: 10.18178/ijiet.2023.13.11.1975

Player Profiles in Science Education for Game-Based Digital Training Actions at the University Level

Diego Vergara*, Álvaro Antón-Sancho, and Pablo Fernández-Arias

Manuscript received April 14, 2023; revised May 31, 2023; accepted July 3, 2023.

Abstract—Gamification in education applied to digital learning environments is undergoing an intense development in recent years at all educational levels, including higher education. The success of this type of didactic actions is linked to a good match between the player profile designed by the professor and the student’s own player profile. In this paper a descriptive analysis is made of the player profiles with which higher education professors of science areas identify themselves and which ones they consider to be more conducive to learning in this specific field of knowledge. For this purpose, Bartle’s traditional classification of player profiles (Killer, Explorer, Socializer, and Achiever) has been used, and a questionnaire has been sent to a sample of university professors from scientific areas. The responses to this questionnaire have been statistically analyzed. The results reveal that the most common player profile among the participating science professors is Explorer, which is also considered to be the most suitable for learning. This majority choice of the Explorer profile is higher, in proportion, among science professors with previous experience in gamification. In addition, male science professors identify more than females with the most competitive player profiles (Killer and Achiever). Finally, some implications and recommendations derived from the results are described.

Index Terms—Digital learning environment, gamified learning, player types, science education

The authors are with Instruction and Design in Engineering and Education Research Group (TiDEE.rg), Catholic University of Ávila, Ávila, Spain.
*Correspondence: diego.vergara@ucavila.es (D.V.)

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Cite: Diego Vergara*, Álvaro Antón-Sancho, and Pablo Fernández-Arias, "Player Profiles in Science Education for Game-Based Digital Training Actions at the University Level," International Journal of Information and Education Technology vol. 13, no. 11, pp. 1663-1671, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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