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IJIET 2023 Vol.13(8): 1208-1213
doi: 10.18178/ijiet.2023.13.8.1922

Creating a Desktop-Based Learning Resource with an Educational Game Application for the Introduction to Accounting Course

Kartika Dewi Sri Susilowati*, Nurafni Eltivia, and Firda Rahmawati

Manuscript received October 19, 2022; revised December 27, 2022; accepted January 16, 2023.

Abstract—The objective of this study was to create a desktop-based educational gaming medium for the Introduction to Accounting course in order to improve students’ interest in learning the material delivered. Research and development (R&D) was the technique employed, and the stages of the development model began with needs analysis, design, and development. A needs analysis was conducted to determine the needs and traits of the students who will be the target users of this computer game. Interviews and the distribution of questionnaires were used to conduct the analysis. The purpose of the analysis of students was to gather data on what the students need from their accounting classes. The initial design was transformed into a storyboard design during the design stage, and the game was developed in accordance with the design that was made during the development stage. The application system that was developed was then tested and validated. The validation was performed on seven individuals: one lecturer, one IT developer, and five students. The validation results indicated that the product was very feasible with an average validator assessment score of 82.3%. The scores of 75%, 82.7%, and 89.3% assigned by the media expert, material expert, and users, respectively, served as evidence for this. This educational game was created to add variation to teaching methods; however, it is not able to take the place of the lecturer in the process of teaching. Since the development of this instructional game is still in its early stages, additional research can be carried out by adding new materials with a more attractive appearance using added animation or music in the background.

Index Terms—Accounting, educational game, game media, learning resources

The authors are with the Accounting Department, State Polytechnic of Malang, Malang, East Java, Indonesia.
*Correspondence: kartika.dewi@polinema.ac.id (K.D.S.S.)

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Cite: Kartika Dewi Sri Susilowati*, Nurafni Eltivia, and Firda Rahmawati, "Creating a Desktop-Based Learning Resource with an Educational Game Application for the Introduction to Accounting Course," International Journal of Information and Education Technology vol. 13, no. 8, pp. 1208-1213, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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