Manuscript received October 19, 2022; revised December 27, 2022; accepted January 16, 2023.
Abstract—The objective of this study was to create a
desktop-based educational gaming medium for the Introduction
to Accounting course in order to improve students’ interest in
learning the material delivered. Research and development
(R&D) was the technique employed, and the stages of the
development model began with needs analysis, design, and
development. A needs analysis was conducted to determine the
needs and traits of the students who will be the target users of
this computer game. Interviews and the distribution of
questionnaires were used to conduct the analysis. The purpose
of the analysis of students was to gather data on what the
students need from their accounting classes. The initial design
was transformed into a storyboard design during the design
stage, and the game was developed in accordance with the
design that was made during the development stage. The
application system that was developed was then tested and
validated. The validation was performed on seven individuals:
one lecturer, one IT developer, and five students. The validation
results indicated that the product was very feasible with an
average validator assessment score of 82.3%. The scores of 75%,
82.7%, and 89.3% assigned by the media expert, material
expert, and users, respectively, served as evidence for this. This
educational game was created to add variation to teaching
methods; however, it is not able to take the place of the lecturer
in the process of teaching. Since the development of this
instructional game is still in its early stages, additional research
can be carried out by adding new materials with a more
attractive appearance using added animation or music in the
background.
Index Terms—Accounting, educational game, game media,
learning resources
The authors are with the Accounting Department, State Polytechnic of
Malang, Malang, East Java, Indonesia.
*Correspondence: kartika.dewi@polinema.ac.id (K.D.S.S.)
Cite: Kartika Dewi Sri Susilowati*, Nurafni Eltivia, and Firda Rahmawati, "Creating a Desktop-Based Learning Resource with an Educational Game Application for the Introduction to Accounting Course," International Journal of Information and Education Technology vol. 13, no. 8, pp. 1208-1213, 2023.
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).