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IJIET 2023 Vol.13(7): 1150-1155
doi: 10.18178/ijiet.2023.13.7.1916

Design and Implementation of Gamified Learning System for Mutation Testing

Nien-Lin Hsueh*, Zeng Hung Xuan, and Bilegjargal Daramsenge

Manuscript received December 20, 2022; revised January 28, 2023; accepted February 12, 2023.

Abstract—Mutation Testing is used to test case improvement mechanism for evaluating the effectiveness of test cases by generating a large number of mutants. In the past, some approaches are proposed to improve the performance of generating the mutants. In recent years, many studies have begun to explore the software engineering education of mutation testing, trying to make students understand its concept through gamification. In this paper, we apply gamification theory and build a gamified learning system for mutation testing, named code immunity boost (CIB), taking the story of vaccine development as a sense of mission. We invited students to learn mutation testing through the relationship between leukocyte (test case), vaccine (mutant) and human body (program). Students can play the role of a vaccine and stimulate the testing of test cases by writing mutants to improve the quality of the program. We adopted the benchmark programs commonly used in mutation testing research, and developed a code vaccine incubator (CVI) tool to generate a large number of mutants as the experimental cornerstone of this study. Final experiments show that our tool can help mutation testing education, as the performance and quality of the experimental group is better than that of the control group. The response from the questionnaire also shows students like learning by our gamified tool. We therefore recommend to promote such software testing education approach by integrating our tool with popular online programming tools such as Online Judge system.

Index Terms—Mutation testing, mutant, gamified education

The authors are with the Department of Information Engineering and Computer Science, Feng Chia University, Taiwan.
*Correspondence: nlhsueh@fcu.edu.tw (N.L.H.)

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Cite: Nien-Lin Hsueh*, Zeng Hung Xuan, and Bilegjargal Daramsenge, "Design and Implementation of Gamified Learning System for Mutation Testing," International Journal of Information and Education Technology vol. 13, no. 7, pp. 1150-1155, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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