Manuscript received June 23, 2022; revised August 12, 2022; accepted September 12, 2022.
Abstract—The importance of a paradigm shift in the current
traditional teaching strategies is becoming of high importance.
Integrating disruptive technologies into undergraduate civil
engineering students can improve their performance and
motivation levels. Students were assessed on their ability to
identify mistakes in a concrete design developed using Autodesk
Revit®. The students were divided into three different groups
and assessed using three different media: 2 dimensional plans
(2D), 3 dimensional models (3D) and virtual reality (VR). The
results have shown that 3D and VR students managed to score
54.9% and 62.5% respectively. 2D students scored 20.5%. This
shows a substantial difference between VR and 3D relative to
the 2D group. From the surveys conducted, it was also
perceived that students found 3D and VR methods more
motivating than the 2D traditional method. Spearman
correlation also indicated a positive and medium to strong
correlation between the level of motivation and performance of
VR students. The results show that VR is a valid alternative to
conventional methods of teaching. This study is part of an
ongoing research effort related to utilization of VR in
engineering education.
Index Terms—Head mounted display (HMD), motivation,
performance, 2D plans (2D), virtual reality (VR)
Mohamad Iyad Al-Khiami and Martin Jaeger are with the Australian
University, Kuwait (e-mail: m.alkhiami@au.edu.kw).
Sayed Mohamad Soleimani is with the Penn State University, USA.
*Correspondence: m.alkhiami@au.edu.kw (M.I.A.)
Cite: Mohamad Iyad Al-Khiami*, Martin Jaeger, and Sayed Mohamad Soleimani, "The Integration of Digital Techniques in Engineering Education: A Case Study to Evaluate Student’s Motivation and Performance," International Journal of Information and Education Technology vol. 13, no. 5, pp. 844-848, 2023.
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).