International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org
Publisher: IACSIT Press
 

OPEN ACCESS
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IJIET 2023 Vol.13(4): 724-730
doi: 10.18178/ijiet.2023.13.4.1859

Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning

Tuan M. Tran*, Razvan Beuran, and Shinobu Hasegawa

Manuscript received February 25, 2022; revised April 11, 2022, accepted April 30, 2022.

Abstract—Present era of massive use of the internet has brought us enormous access to information and knowledge, yet has exposed us to such cybersecurity threats as personal information fraudulency and theft. Therefore, to safely and beneficially use cyberspace’s information services, it is necessary and inevitable to raise awareness of cybersecurity. Aiming at building an environment to support cyberspace users in focusing and strengthening such awareness, we think that providing users with self-regulated learning courses about cybersecurity topics will be a practical approach. With that purpose in mind, in this paper, we introduce a framework for developing a gamification-based cybersecurity awareness course on the Moodle learning management system.

Index Terms—Cybersecurity awareness, gamification, learning management system, self-regulated learning

The authors are with the Japan Advanced Institute of Science and Technology (JAIST), Ishikawa, Japan.
*Correspondence: tran.minh.tuan@jaist.ac.jp (T.M.T.)

[PDF]

Cite: Tuan M. Tran*, Razvan Beuran, and Shinobu Hasegawa, "Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning," International Journal of Information and Education Technology vol. 13, no. 4, pp. 724-730, 2023.

Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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