Manuscript received February 25, 2022; revised April 11, 2022, accepted April 30, 2022.
Abstract—Present era of massive use of the internet has
brought us enormous access to information and knowledge, yet
has exposed us to such cybersecurity threats as personal
information fraudulency and theft. Therefore, to safely and
beneficially use cyberspace’s information services, it is
necessary and inevitable to raise awareness of cybersecurity.
Aiming at building an environment to support cyberspace users
in focusing and strengthening such awareness, we think that
providing users with self-regulated learning courses about
cybersecurity topics will be a practical approach. With that
purpose in mind, in this paper, we introduce a framework for
developing a gamification-based cybersecurity awareness
course on the Moodle learning management system.
Index Terms—Cybersecurity awareness, gamification,
learning management system, self-regulated learning
The authors are with the Japan Advanced Institute of Science and Technology (JAIST), Ishikawa, Japan.
*Correspondence: tran.minh.tuan@jaist.ac.jp (T.M.T.)
Cite: Tuan M. Tran*, Razvan Beuran, and Shinobu Hasegawa, "Gamification-Based Cybersecurity Awareness Course for Self-regulated Learning," International Journal of Information and Education Technology vol. 13, no. 4, pp. 724-730, 2023.
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).