Manuscript received October 5, 2022; revised November 8, 2022; accepted November 18, 2022.
Abstract—The motivation of students in the evaluation is one
of the most difficult processes in education because students
face high levels of stress and anxiety previously, during and
after the evaluation, even more so considering the situation that
was experienced due to the COVID-19 health emergency. This
research aims to apply the gamification tool Quizizz to improve
motivation in the evaluations of Primary Education students.
Mixed methods research was used in this project in order to
systematically integrate quantitative and qualitative methods,
was of 40 school children from state educational institutions,
which carried out four processes to measure the levels of
motivation in the evaluation. This paper demonstrated that
students presented improvements in motivation levels and
decreased stress levels due to use of Quizizz tool as an
alternative in the evaluation.
Index Terms—Gamification, evaluation, Quizizz
Noe Manuel Quispe Ccoa and Fabian Hugo Rucano Paucar are with
Faculty of Education Sciences of the Universidad Nacional de San Augustin
de Arequipa, Peru (e-mail: nquispecc@unsa.edu.pe, frucano@unsa.edu.pe).
Maria Elisabeth Farfan Choquehuanca is with Faculty of production and
service of the Universidad Nacional de San Agustín de Arequipa, Perú.
*Correspondence: mfarfanc@unsa.edu.pe (M.E.F.C.)
Cite: Noe Manuel Quispe Ccoa, Maria Elisabeth Farfan Choquehuanca*, and Fabian Hugo Rucano Paucar, "An Application of the Quizizz Gamification Tool to Improve Motivation in the Evaluation of Elementary School Students," International Journal of Information and Education Technology vol. 13, no. 3, pp. 544-550, 2023.
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).