Abstract—This research aims to determine how the use of
Augmented Reality technology propiciates learning
achievements through generate emotions in students. The
metodology used for development of this research was the
selection and application of ARToolKit open-source software,
specialized in augmented reality implementation, after that, we
implemented a 3D model on the topic “Cell Biology” developed
in “Unity3D”. A Likert scale test according to main emotions is
applied to a sample of 50 students selected through simple
random sampling from a total population of 100 students. The
sample is divided into two groups, 25 students for the
experimental group and 25 students for the control group. In
experimental group, Augmented Reality will be used during
three learning sessions. In control group Augmented Reality is
not used. In both cases the Likert scale test will be applied after
each learning session. At the end of the three learning sessions, a
competency-based evaluation is applied according to selected
criteria. The results show that 80% of the 25 students in the
experimental group improved their academic performance with
respect to the control group, which maintained a standard
average academic performance of 50%. In conclusion, we can
say that the use of Augmented Reality technology in the
development of sessions in teaching-learning process, generate
emotions in students who are enable to improve their learnings.
Index Terms—Augmented, emotions, e-learning, learning,
reality, teaching.
Benjamín Maraza-Quispe is with Facultad de Ciencias de la Educación,
Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú.
Olga Melina Alejandro-Oviedo, Kelly Shirley Llanos-Talavera, Walter
Choquehuanca-Quispe, and Simón Angel Choquehuayta-Palomino are with
Universidad Nacional de San Agustín de Arequipa, Arequipa, Perú.
Nicolas Esleyder Caytuiro-Silva is with Facultad de Ciencias e
Ingenierías Físicas y Formales, Universidad Católica de Santa María de
Arequipa, Arequipa, Perú.
*Correspondence: bmaraza@unsa.edu.pe
Cite: Benjamín Maraza-Quispe*, Olga Melina Alejandro-Oviedo, Kelly Shirley Llanos-Talavera, Walter Choquehuanca-Quispe, Simón Angel Choquehuayta-Palomino, and Nicolas Esleyder Caytuiro-Silva, "Towards the Development of Emotions through the Use of Augmented Reality for the Improvement of Teaching-Learning Processes," International Journal of Information and Education Technology vol. 13, no. 1, pp. 56-63, 2023.
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).