Abstract—Educational software involves every program that is intended to be used as a didactic resource in teaching and learning processes. This project puts into practice, the gamification of learning as a pedagogical method, improving the teaching process and cognitive development, through the use of software. Level Up Kids software was developed through the traditional/cascade methodology, focusing on each stage of the process for its development, divided in: Analysis, Planning, Design, Content, Development and Testing. As a result, there was an 31.81% decrease of failed students, out of a total of 132 students, taking as evaluation criteria, the grades obtained during the 3rd and 4th bimester of the year 2021, using the software in this last period. Considering the Level Up Kids software as a complementary tool for education.
Index Terms—Educative software, gamification, e-learning, ludic method, teamwork.
The authors are with Faculty of Engineering, Universidad Continental, Peru (e-mail: 75092993@continental.edu.pe, 70345941@continental.edu.pe, 70041413@continental.edu.pe, nmoggiano@continental.edu.pe).
Cite: Samuel Illapa Bellido Contreras, Brandon James Huamán Mallcco, Carla Milagros Fonseca Villar, and Nabilt Moggiano, "Development of an Educational Software Focused on the Learning of the Communication Subject for Elementary Students of the I.E. Las Verdes 36001, Huancavelica-Peru," International Journal of Information and Education Technology vol. 12, no. 10, pp. 1017-1021, 2022.
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