Abstract—In recent years, virtual reality labs have been
widely used in teaching. Virtual reality labs built by virtual
reality technology have been applied in different disciplines.
Many studies have also shown that virtual reality experiments
can replace real experiments, and some even have better
learning effects than real experiments. For current digital
camera experiment courses in China, it is necessary to use
virtual reality labs. Attention guidance is added to the design of
experimental courses. However, questions arise about learners’
acceptance and experience of digital camera virtual reality labs.
Another potential problem is learners’ acceptance and
experience of labs after attentional guidance is added.
Therefore, the purpose of this research is to design and develop
a digital camera virtual reality lab and study various aspects of
the user experience (UX). The User Experience Questionnaire
(UEQ) was used to obtain students' responses after completing
digital camera virtual reality experimental courses. The
subjects were 30 college students (N = 30). Participants were
divided into two groups. In the first group, 15 students
participate in the test of the virtual reality lab with attention
guidance, and in the other group, 15 students participate in the
test of the virtual reality lab without attention guidance. From
the results, it is concluded that the UX level of the digital
camera virtual reality lab is promising and positive. The
subjects were satisfied with the virtual reality lab with
attention guidance and without attention guidance, though the
subjects with attention guidance were more satisfied.
Index Terms—Attention guidance, digital camera, learning,
user experience, virtual reality lab.
Pingping Wen and Ahmad Zamzuri Mohamad Ali are with the Faculty
of Art, Computing and Creative Industry, Universiti Pendidikan Sultan Idris,
Perak, Malaysia (e-mail: winnie7563626@gmail.com,
zamzuri@fskik.upsi.edu.my).
Fei Lu is with the Faculty of Fine Arts and Art Design, Qiqihar
University, China (e-mail: jiaopian01@gmail.com).
Cite: Pingping Wen, Ahmad Zamzuri Mohamad Ali, and Fei Lu, "Examining the User Experience of a Digital Camera Virtual Reality Lab with Attention Guidance," International Journal of Information and Education Technology vol. 12, no. 8, pp. 696-703, 2022.
Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).