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IJIET 2022 Vol.12(6): 485-491 ISSN: 2010-3689
doi: 10.18178/ijiet.2022.12.6.1645

Gamification Approach towards Engineering Students' Engagement in Online Learning

Lee Chin Kho, Sze Song Ngu, Annie Joseph, Dyg Azra Awang Mat, Liang Yew Ng, and Ji Liang Hau

Abstract—Many engineering students might encounter difficulties understanding certain topics of related courses. They feel frustrated when the teaching method is dull, and the teaching materials are not attractive. All these may lead to the demotivation of the students toward the courses. Fortunately, there are tons of teaching techniques that are introduced to help in boosting students' engagement in the classroom, such as inquiry-based learning, project-based learning, service-based learning, and others. These techniques require the student's engagement, which eventually improves students' concentration while motivating them to practice critical thinking skills. It may promote positive learning experiences. However, engineering courses comprised of various complicated theories, calculations, projects, and assignments, which may burden some students. Furthermore, in addition to the COVID 19 pandemic, the students only attend their classes online, making the learning process even more independent and challenging. Therefore, this study aims to explore the gamification approach for engineering students to increase their engagement while learning online. A batch of 116 students from the Bachelor’s Degree of Engineering in Electrical and Electronics offered by Universiti Malaysia Sarawak (UNIMAS) are invited to participate in this study. A gamified learning model that consists of four stages is created in the online platform for the second-year KNR2443 Electrical Engineering Technology (EET) course. This gamified learning model integrates students’ rank, interactive map, and video guide. A survey related to gamification is collected from the EET students who completed the gamified learning model. The results are generally positive and indicate the gamification approach can potentially improve the engineering students’ engagement and enjoyment in the learning process.

Index Terms—Engagement, gamification, online learning, engineering.

The authors are with Universiti Malaysia Sarawak, Faculty of Engineering, Electrical and Electronic Department, 94300 Kota Samarahan, Malaysia (e-mail: lckho@unimas.my, ssngu@unimas.my, jaanie@unimas.my, amdazra@unimas.my, ngliangy@unimas.my, 60899@siswa.unimas.my).

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Cite: Lee Chin Kho, Sze Song Ngu, Annie Joseph, Dyg Azra Awang Mat, Liang Yew Ng, and Ji Liang Hau, "Gamification Approach towards Engineering Students' Engagement in Online Learning," International Journal of Information and Education Technology vol. 12, no. 6, pp. 485-491, 2022.

Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Jon-Chao Hong
  • Managing Editor: Ms. Nancy Y. Liu
  • E-mail: editor@ijiet.org
  • Abstracting/ Indexing: Scopus (CiteScore 2023: 2.8), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Google Scholar
  • Article Processing Charge: 800 USD

 

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