Abstract—For the past decade, video game- and
gamification-elements get used in different fields of research.
However, a contextualized usage of these elements is still
underrepresented in the current research. For that reason, this
research tries to identify contextualized game-elements in
e-learning environments for computer science education. A
systematic literature review examines the current overlap of
feedback in computer science education by the use of
game-elements. The relevant papers were identified by a
combination of search-terms and analyzed according to a
defined scope, that focuses on formative and summative
feedback. In a nutshell, the majority of provided feedback in
computer science education, that is not just given by an
instructor, is often implemented by automated code tests. These
are supported through techniques to monitor the performance
of the student and their progress towards the set goal. Game- or
gamification-elements do play a subordinate role, when
providing feedback and are often just to enhance the
monitoring process.
Index Terms—Formative feedback, gamification, computer
science, programming, education.
Nico Willert is with the Information Systems Institute, University Leipzig,
Leipzig, Germany (e-mail: willert@wifa.uni-leipzig.de).
Cite: Nico Willert, "A Systematic Literature Review of Gameful Feedback in Computer Science Education," International Journal of Information and Education Technology vol. 11, no. 10, pp. 464-470, 2021.
Copyright © 2021 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).