Abstract—The purpose of this research is to develop interactive learning media about classification of organisms. This research used modification of 4D method (Define, Design, Develop, and Disseminate from Thiagarajan et al., 1974). Invertebrate Interactive Dichotomous Key (Invertebrate-IDKM) is given in the learning at lower secondary school. Percentage of the expert validation is 80%. According to the validation result, we conclude that Invertebrate-IDKM is valid in the media, materials, languages, and eligible in the learning about the classification of organisms especially classification of invertebrate animals. Invertebrate-IDKM increases learning motivation especially lower secondary school students because it encourages interaction and use technology.
Index Terms—4D method, interactive media, Invertebrate-IDKM, motivation.
The authors are with the Department of Biology Education, Universitas Negeri Jakarta, Indonesia (e-mail: rizhalhendi@unj.ac.id, mmiarsyah@unj.ac.id, ilenaamalia12@gmail.com, endahkristiani2004.ek@gmail.com, riskyhasanah27@gmail.com).
Cite:Rizhal Hendi Ristanto, Mieke Miarsyah, Ilena Amalia Luthfi, Endah Kristiani, and Risky Hasanah , "Invertebrate-Interactive Dichotomous Key Media: Enhance Students Learning Motivation in Lower Secondary School ," International Journal of Information and Education Technology vol. 10, no. 9, pp. 669-673, 2020.
Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).