International Journal of
Information and Education Technology

Editor-In-Chief: Prof. Jon-Chao Hong
Frequency: Monthly
ISSN: 2010-3689 (Online)
E-mali: editor@ijiet.org

OPEN ACCESS
2.8
CiteScore
IJIET 2020 Vol.10(3): 171-175 ISSN: 2010-3689
doi: 10.18178/ijiet.2020.10.3.1358

Virtual Reality: Development of an Integrated Learning Environment for Education

Ahmed Al-Gindy, Chema Felix, Ali Ahmed, Amani Matoug, and Munia Alkhidir

Abstract—The new paradigm shift of education where learners should learn real-life scenarios and solve real-life problems has created a major challenge. Students are passive and detached and may struggle to see the relevance of what they are learning to their lives. The recent growth of emerging technologies has launched terms such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) into mainstream topic. Virtual reality, an integrated, hands-on tool for learning, can play a unique role in addressing these educational challenges. The proposed research demonstrates using the knowledge of integrated disciplines with virtual reality. COSPACES and MERGE cube add-on have been used to develop a simulation platform to teach water cycle process for young kids. This type of integration develops learners’ 21st century skills to be decision makers, problem solvers, lifelong learners, creators, innovators, and to think critically in solving problems.

Index Terms—Multimedia, augmented reality, virtual reality, integrated learning.

The authors are with Department of Electrical Engineering, Canadian University Dubai, UAE (e-mail: agindy@cud.ac.ae).

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Cite: Ahmed Al-Gindy, Chema Felix, Ali Ahmed, Amani Matoug, and Munia Alkhidir, "Virtual Reality: Development of an Integrated Learning Environment for Education," International Journal of Information and Education Technology vol. 10, no. 3, pp. 171-175, 2020.

Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).
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