Abstract—The new paradigm shift of education where
learners should learn real-life scenarios and solve real-life
problems has created a major challenge. Students are passive
and detached and may struggle to see the relevance of what they
are learning to their lives. The recent growth of emerging
technologies has launched terms such as virtual reality (VR),
augmented reality (AR) and mixed reality (MR) into
mainstream topic. Virtual reality, an integrated, hands-on tool
for learning, can play a unique role in addressing these
educational challenges. The proposed research demonstrates
using the knowledge of integrated disciplines with virtual
reality. COSPACES and MERGE cube add-on have been used
to develop a simulation platform to teach water cycle process
for young kids. This type of integration develops learners’ 21st
century skills to be decision makers, problem solvers, lifelong
learners, creators, innovators, and to think critically in solving
problems.
Index Terms—Multimedia, augmented reality, virtual reality,
integrated learning.
The authors are with Department of Electrical Engineering, Canadian
University Dubai, UAE (e-mail: agindy@cud.ac.ae).
Cite: Ahmed Al-Gindy, Chema Felix, Ali Ahmed, Amani Matoug, and Munia Alkhidir, "Virtual Reality: Development of an Integrated Learning Environment for Education," International Journal of Information and Education Technology vol. 10, no. 3, pp. 171-175, 2020.
Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).