Abstract—Hologram tutor is a new approach that has
potential in attracting students’ attention, especially the young
generation who lack interest with traditional delivery methods.
In addition, the use of hologram tutor serves as an alternative
strategy to deliver information in a more interesting manner,
which consequently will provide new experience to the students.
Nevertheless, the actual human design use of a hologram tutor
may cause some inconvenience or uneasiness among students,
adversely affecting students’ emotion in learning. Such a
phenomenon is called Uncanny Valley, which was developed
through a study by Masahiro Mori in 1970, who also developed
a graph to explain such a concept. Against this backdrop, this
paper proposes a conceptual framework for the design
approach of a hologram tutor with the main aim of enhancing
students’ positive emotion in learning. Essentially, this
conceptual framework was developed grounded on relevant
theories and principles highlighted in the current literature.
Additionally, this paper suggests potential future studies to
validate the proposed framework.
Index Terms—Character design, hologram tutor, uncanny
valley, emotions, learning.
Mohd Khairulnizam Ramlie and Ahmad Zamzuri Mohamad Ali are with
Faculty of Art, Computing and Creative Industry, Universiti Pendidikan
Sultan Idris 35900 Tanjong Malim, Perak, Malaysia (e-mail:
nizamramlie@gmail.com, zamzuri@fskik.upsi.edu.my).
Muhammad Ihsan Rokeman is with the Department of Science,
Mathematic and Computer, Polytechnic Sultan Azlan Shah, 35950 Tanjong
Malim, Perak, Malaysia (e-mail: ihsan.psas@gmail.com).
Cite: Mohd Khairulnizam Ramlie, Ahmad Zamzuri Mohamad Ali, and Muhammad Ihsan Rokeman, "Design Approach of Hologram Tutor: A Conceptual Framework," International Journal of Information and Education Technology vol. 10, no. 1, pp. 37-41, 2020.
Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).