Abstract—Math is considered as the basis of the development
of science, technology and thought. Traditional teaching
methods emphasize on repeatedly exercising Math problems,
which lead to a result that students lack understanding and
thinking. Theming on elementary Math “Graphics and Space,”
this study has developed an interactive Math learning material
(APP) through the ADDIE teaching design model. The content
of this App contains units of Math "Volume", "Surface Area",
"Bulk", "Area", "Perimeter." Each unit has corresponding test
questions. Through the experimental design, this study
understands the learning outcomes before and after school
children have applied digital learning materials and further
confers the differences between high-accomplished school
children and ordinary children by way of digital learning
materials. The experimental result indicates that the digital
learning materials App designed by the institute has enhanced
the interests of school children to learn Math. The grades before
and after the test indicate the students’ grades have
significantly improved after applying the digital learning
materials App. Besides, the digital learning materials App have
significant help to the low-accomplished school children.
Index Terms—Game-based learning, mobile app, digital
learning, mathematics.
Wen-Hung Chao and Ching-Yu Yang are with the Department of
Creative Product and Game Design, Chienkuo Technology University and
the Creative Design, Asia University, Taiwan, R.O.C.
Sheng-Min Hsien is with the College of Creative Design, Asia University,
Taichung, 413, Taiwan, R.O.C.
Rong-Chi Chang is with the Taiwan Police College, Taipei, 106, Taiwan,
R.O.C. (e-mail: roger@mail.tpa.edu.tw).
Cite: Wen-Hung Chao, Ching-Yu Yang, Sheng-Min Hsien, and Rong-Chi Chang, "Using Mobile Apps to Support Effective Game-Based Learning in the Mathematics Classroom," International Journal of Information and Education Technology vol. 8, no. 5, pp. 354-357, 2018.