About IJIET

International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.


Important NoticeIJIET will only accept new submissions through online submission system


General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net

Editor-in-Chief

Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01A Systematic Review and Trend Analysis of Personal Learning Environments Research
Sarah A. L. Serhan and Noraffandy Yahaya

The concept of personal learning environments (PLEs) is relatively new and is continuously developing Over the past decade, there has been a significant upsurge in the[Click]

02Factors Affecting the Knowledge Sharing Behaviors of University Teachers: An Empirical Study in China
Ling Xu and Zhongwu Li

Knowledge sharing among teachers denotes an important means of promoting the professional growth of individual instructors It enhances the competitiveness of school[Click]

03Student Performance Prediction Using Case Based Reasoning Knowledge Base System (CBR-KBS) Based Data Mining
Prashant Dixit, Harish Nagar, and Sarvottam Dixit

Higher education management problems in delivering 100% of graduates who can satisfy business demands In industry it is often difficult for qualified graduates to identify[Click]

04Evaluating Pangasinan State University Faculty Performance Using Associative Rule Analysis
Frederick F. Patacsil, Paulo V. Cenas, Bobby F. Roaring, Jennifer M. Parrone, and Daniel Bezalel A. Garcia

Evaluating faculty members performance is a very complex area to study In addition, predicting the performance of these faculty members is a very difficult and[Click]

05CrossQuestion Game: A Design of a Group-Based Assessment Tool to Enhance Student Motivation during Pandemic
Usman Durrani, Roba Alnajjar, Abdulrahman Al Muaitah, Abdulwahab Daqaq, Abdulrahman Salah, and Reem Zeyad

This paper explores the effect of applying gamification and flipped classroom approaches through our group-based assessment game, the CrossQuestion, in the course[Click]

06Internship Program Management Information System with Lean Management
Marco Jr. N. Del Rosario and Ronnel A. Dela Cruz

Internship program intends to empower students with real-world knowledge, skills, and desirable attitudes by allowing them to gain hands-on experience This study focuses[Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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