International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.

Important NoticeIJIET will only accept new submissions through online submission system

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net


Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Investigation of Value Trace Problem for C++ Programming Self-study of Novice Students
Shune Lae Aung, Nem Khan Dim, Soe Mya Mya Aye, Nobuo Funabiki, and Htoo Htoo Sandi Kyaw

Presently, C++ programming has been taught in many universities around the world as the first object-oriented programming language for undergraduate students to start studying programming concepts and computer architecture[Click]

02Bringing Kahoot! Into the Classroom: The Perceived Usefulness and Perceived Engagement of Gamified Learning in Higher Education
Kevin Fuchs

With the emergence and growing use of ICT, educational institutions have tried to adapt to the new standard at an exponential rate Gamification has the potential to positively impact students behavior, dedication, and motivation[Click]

03Perceived Proficiency with Technology and Online Learning Expectations of Students in the Graduate Program of One State University in the Philippines
Julie Fe D. Panoy, Rose R. Andrade, Loraine B. Febrer, and Delon A. Ching

COVID-19 has imposed changes to the educational system shifting from conventional classroom setting to online learning Assessing students’ proficiency with technology and expectations for online learning are vital for their success[Click]

04Education 4.0: An Analysis of Teachers‟ Attitude towards the Use of Technology in Teaching Mathematics
Nur Hidayati Zulkipli and Muzirah Musa

This study investigates mathematics teachers’ readiness towards Education 4 0 and their attitude towards the use of technology in teaching mathematics The study participants included 162 mathematics teachers in Kota[Click]

05Determinants of Satisfaction and Deep Structure Usage of Post-acceptance Learning Management Systems by Malaysian Higher Education Lecturers
Priya Nair

This study investigates factors influencing satisfaction and deep structure usage of Learning Management Systems (LMS) using a revised expectation-confirmation model of information system continuance It addresses the gaps[Click]

06A Theoretical Framework for the Adoption of Web-Based Learning Management Systems in Saudi Higher Educational Institution
Asmaa Hatem Rashid Abogamous

This article describes the development of a theoretical framework for factors that influence adoption of web-based Learning Management Systems (LMS) in Saudi Higher Educational Institutions (SHEI) LMSs help[Click]

Most cited papers

01Digital Learning Ecosystem by Using Digital Storytelling for Teacher Profession Students
Kritsupath Sarnok, Panita Wannapiroon, and Prachyanun Nilsook

Abstract—This research aims 1) to design a Digital Learning Ecosystem, 2) to study the process of teaching digital storytelling in the digital ecosystem, and 3) to evaluate the appropriateness of digital learning ecosystem for teacher profession [Click]

02Research on the Learning Behavior of University Students in Blended Teaching
Jiangbo Shu, Qianqian Hu, and Min Zhi

Abstract—Learning analysis is the motive force of optimizing teaching and realizing individualized learning Compare [Click]

03Blockchain-Based Transcripts for Mobile Higher-Education
Timothy Arndt and Angela Guercio

Blockchain has emerged as a transformative technology, from its beginning as the basis of cryptocurrencies to wider applications in areas such as property registration[Click]

04Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

05Digital Learning Ecosystem Involving STEAM Gamification for a Vocational Innovator
J. Kummanee, P. Nilsook, and P. Wannapiroon

Abstract—The purposes of this research were 1) to synthesize the conceptual framework of a digital learning ecosy [Click]

06The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

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