International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.

Important NoticeIJIET will only accept new submissions through online submission system

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net


Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Implications of the Intertwined Effects of Curriculum Inclusive MOOCs
Aakarsh Shrivastava, Nitasha Hasteer, and K. M. Soni

Massive open online courses have been popular among learners when it comes to technology-enhanced learning With the high potential to enhance and drastically improve the learning process of the learners, MOOCs can conveniently[Click]

02Asynchronous Peer Teaching Using Student-Created Multimodal Materials
John Blake

This paper reports on asynchronous peer teaching in which learners create multimodal explanations or tutorials for future cohorts Japanese learners of English work individually or in teams to produce video and[Click]

03The Universities Ranking World Cup: A Global View by Continent and Country from the Computer Science Perspective
Sónia Rolland Sobral

University rankings are lists of universities ranked according to different criteria: different systems, published annually This article uses seven of the world s best-known global rankings and only in the context of computer science[Click]

04Hands-on Making Leather Goods: Learning from YouTube Videos
Chih-Mei Wang, Jian-Hong Ye, and Jhen-Ni Ye

YouTube is the world’s most popular video platform, which not only provides entertainment videos, but also allows many professional or amateur teachers to upload teaching videos for users to learn specific skills However[Click]

05Construction of Teaching Quality Evaluation System of Higher Vocational Project-Based Curriculum Based on CIPP Model
Hongcheng Jiang and Yiting Liu

The project-based classroom teaching has entered the connotative development stage in the development process of Higher Vocational Education in China It is necessary to evaluate the comprehensive teaching quality including[Click]

06A Study of Element Fill-in-Blank Problems for C Programming Learning Assistant System
Htoo Htoo Sandi Kyaw, Nobuo Funabiki, Shune Lae Aung, Nem Khan Dim, and Wen-Chung Kao

Nowadays, C programming is essential for university students to study various programming languages, algorithms, and computer architecture Previously, we have developed Java programming learning assistant system[Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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