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Like everywhere in the world, the sudden onset of the coronavirus pandemic and the consequent closure of schools has imposed distance education as a compulsory alternative Therefore, teachers have[Click]
This study examined the Filipino physical education (PE) teachers’ technological pedagogical content knowledge (TPACK) on remote digital teaching approach More specifically, it looked into[Click]
In this paper, we introduce an original, classroom-based approach for teaching Scratch programming to 6th grade elementary school students Scratch is a programming language that involves assemblin[Click]
E-learning is the electronic version of distance learning: a planned teaching that presupposes a physical separation between the teacher and the student The distance is either geographic or temporal[Click]
This study aims to examine the definition and attributes of artificial intelligence (AI) thinking to support AI education, so educators can determine how such education should be conducted in grades K–12[Click]
The difficulties of many students in introductory programming courses and the consequent failure and drop out make it necessary to look for motivation strategies for them to be successful One of the strategies that is touted in the[Click]
Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]
Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]
Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]
Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]
Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]
Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]
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