About IJIET

International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.


Important NoticeIJIET will only accept new submissions through online submission system


General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), CNKI, EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net

Editor-in-Chief

Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Impact of ICT Driven QA Framework on the Institutions of Higher Learning: India
Pratibha Singh

Abstract—Quality Assurance is presently entrusted with the national level accreditation agencies in India National Assessment and Accreditation Council (NAAC) has made pioneering impact in past 25 years and has gained[Click]

02Structural Equation Modelling of Factors Influencing Users‘ Adoption of Smart Board: A South African University Perspective
Xolile Zincume and Mudaray Marimuthu

Information and communication technologies (ICTs) have grown rapidly, becoming an integral part of today’s society and affecting how daily activities are conducted worldwide They have transformed the education[Click]

03Adaptive Training System Model to Improve the Information and Communication Technology Skills of Personnel, Thailand
Phimchanok Khamchai, Khwanying Sriprasertpap, and Rittichai On-ming

The objective of the research is to improve an adaptive training system and to study the using model The present technology is used to support the training and adapt the training content to trainees based on[Click]

04Target Professions Based Approach for Individual Learning Pathway Creation
Anton Govorov, Anastasiia Chernysheva, Svetlana Derkunskaia, Valeriya Artamonova, Carina Babayants, and Sergei Koriakov

University education is becoming more student-centered and personalized in recent years, whereas connections between professional skills and learning outcomes are recognized vaguely The article proposes[Click]

05Development of Online Learning Materials for Tensor Data Processing Exercises
Shota Abe, Akio Ishida, Jun Murakami, and Naoki Yamamoto

Tensor decomposition is used in a wide range of research fields; however, its theory is difficult to understand Therefore, basic education is essential when using it in programming Currently, there are few[Click]

06Assessing the Use of a Video to Teach the Laplace Expansion Theorem in Higher Education
Sidonie F. Costa

The increasing use of learning videos in Higher Education (HE) have revolutionizing the traditional teaching environment b-Mat@plicada is a b-Learning Mathematics course mainly composed of educational videos[Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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