International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.

Important NoticeIJIET will only accept new submissions through online submission system

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net


Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Distance Learning during Lockdown: Satisfaction Assessment among Moroccan Trainee Teachers
Zineb Boumaaize, Youssef El Madhi, Abdelmajid Soulaymani, Bouazza El Wahbi, and Hanan El Faylali

Like everywhere in the world, the sudden onset of the coronavirus pandemic and the consequent closure of schools has imposed distance education as a compulsory alternative Therefore, teachers have[Click]

02Filipino Physical Education Teachers‘ Technological Pedagogical Content Knowledge on Remote Digital Teaching
Jem Cloyd M. Tanucan, Ma. Rosita A. Hernani, and Felix Diano Jr.

This study examined the Filipino physical education (PE) teachers’ technological pedagogical content knowledge (TPACK) on remote digital teaching approach More specifically, it looked into[Click]

03The Effect of Programming Classes with Tangible Scratch Blocks on the Programming Interest of 6th Grade Elementary School Students
Seok-Ju Chun, Yunju Jo, and Seungmee Lee

In this paper, we introduce an original, classroom-based approach for teaching Scratch programming to 6th grade elementary school students Scratch is a programming language that involves assemblin[Click]

04Two Decades of Research in e-Learning: A Deep Bibliometric Analysis
Sónia Rolland Sobral

E-learning is the electronic version of distance learning: a planned teaching that presupposes a physical separation between the teacher and the student The distance is either geographic or temporal[Click]

05A Study on the Framework Design of Artificial Intelligence Thinking for Artificial Intelligence Education
Seungki Shin

This study aims to examine the definition and attributes of artificial intelligence (AI) thinking to support AI education, so educators can determine how such education should be conducted in grades K–12[Click]

06CS1 Student Grade Prediction: Unconscious Optimism vs Insecurity?
Sónia Rolland Sobral

The difficulties of many students in introductory programming courses and the consequent failure and drop out make it necessary to look for motivation strategies for them to be successful One of the strategies that is touted in the[Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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