About IJIET

International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology. The focus is to publish papers on state-of-the-art Information and Education Technology. Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.


Important NoticeIJIET will only accept new submissions through online submission system


General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC care, EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net

Editor-in-Chief

Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Validation of ILS through Exploratory Factor Analysis and Internal Consistency Reliability for Secondary Grade
Munazza A. Mirza, Khawar Khurshid, Kinza Sohail, Salman Biland, and Asma A. Mirza

There is a continuous debate on the validity of learning styles in literature Several models have been proposed for the learning styles, corresponding to the psychometric assessment instrument [Click]

02Differences in Learning Effects among Teachers Who Participate in Individual and in Groups in a MOOC
Shuang Li, Zhong Sun, and Liming Luo

With the development of teacher education MOOCs, more and more schools encourage teachers to participate in MOOC How to improve the learning effect of teachers has practical significance Previous researches have[Click]

03Flipped Classrooms for Introductory Computer Programming Courses
Sónia Rolland Sobral

Teaching and learning how to program are not easy tasks Disapproval and dropout rates are a concern for everyone concerned with the topic Therefore, it is necessary to look for strategies that improve the motivation of students who[Click]

04Effectiveness of Lecture-Simulation-Combined Palliative Care Course to Improve Nursing Students' Knowledge, Attitude and Coping
Yan Wang

Palliative care education for undergraduate nursing students varies in hours, methods, and contents worldwide This study aimed to examine the nursing students changes in palliative care knowledge, attitude, and coping[Click]

05Accessible Websites for Everyone — A Case of UAE Universities Websites
Liaqat Ali

Web Accessibility means that websites, tools, and all technologies are designed in an accessible way for all people regardless of any disability and other physical limitations The number of disabled people is far greater than anyone[Click]

06Development of Online Learning Material for Data Science Programming Using 3D Puzzle
Naoki Yamamoto, Akio Ishida, Kazuki Ogitsuka, Nobuhiro Oishi, and Jun Murakami

In multidimensional data processing, one of the important data structures is a higher-order tensor or a multidimensional array In general, the processing related to [Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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