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Presently, C++ programming has been taught in many universities around the world as the first object-oriented programming language for undergraduate students to start studying programming concepts and computer architecture[Click]
With the emergence and growing use of ICT, educational institutions have tried to adapt to the new standard at an exponential rate Gamification has the potential to positively impact students behavior, dedication, and motivation[Click]
COVID-19 has imposed changes to the educational system shifting from conventional classroom setting to online learning Assessing students’ proficiency with technology and expectations for online learning are vital for their success[Click]
This study investigates mathematics teachers’ readiness towards Education 4 0 and their attitude towards the use of technology in teaching mathematics The study participants included 162 mathematics teachers in Kota[Click]
This study investigates factors influencing satisfaction and deep structure usage of Learning Management Systems (LMS) using a revised expectation-confirmation model of information system continuance It addresses the gaps[Click]
This article describes the development of a theoretical framework for factors that influence adoption of web-based Learning Management Systems (LMS) in Saudi Higher Educational Institutions (SHEI) LMSs help[Click]
Abstract—This research aims 1) to design a Digital Learning Ecosystem, 2) to study the process of teaching digital storytelling in the digital ecosystem, and 3) to evaluate the appropriateness of digital learning ecosystem for teacher profession [Click]
Abstract—Learning analysis is the motive force of optimizing teaching and realizing individualized learning Compare [Click]
Blockchain has emerged as a transformative technology, from its beginning as the basis of cryptocurrencies to wider applications in areas such as property registration[Click]
Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]
Abstract—The purposes of this research were 1) to synthesize the conceptual framework of a digital learning ecosy [Click]
Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]
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