International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology. The focus is to publish papers on state-of-the-art Information and Education Technology. Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.

Important NoticeIJIET will only accept new submissions through online submission system

General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net


Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01The Relation between ICT Usage and 15-Year-Old Students' Science Self-efficacy
Yuanyuan Zheng and I-Hua Chen

Self-efficacy is a perceived competence in performing a particular task, and science self-efficacy can determine the engagement to students science learning Based[Click]

02Sustainable Information and Learning Access at a Rural University in Zimbabwe through a Mobile Application
Vusumuzi Maphosa, Bekithemba Dube, and Thuthukile Jita

The current technological revolution must be harnessed to increase access to information and help communities in developing countries make informed decisions[Click]

03Are Emotions Important for College Teachers’ Intentions to Use the Online Learning System? An Integrated Model of TAM and PAD
Yiming Qu and I-Hua Chen

Project based learning(PBL) is an innovative instructional strategy focusing on practice and participation, which emphasizes problem solving and integrates a variety of[Click]

04Exploration and Practice of Improving Programming Ability for the Undergraduates
Guowu Yuan, Shicai Liu, Kuang Hu, Kun Yue, and Yuanyuan Pu

Programming ability is one of the most important abilities for the undergraduates majoring in computer science Taking Yunnan University as an example, the necessity and[Click]

05Proactive Learning Culture: Practical Learning and Experience from Research into Senior Projects
Wongpanya Nuankaew, Sittichai Bussaman, Direk Teeraputon, and Pratya Nuankaew

Senior projects allow students to move the learning process from basic knowledge to an interdisciplinary approach The purpose of the research is to survey the attitude[Click]

06Analysis on the e-Learning Method in Malaysia with AHP-VIKOR Model
Lam Weng Siew, Lam Weng Hoe, Liew Kah Fai, Mohd Abidin Bakar, and Sim Jun Xian

A lot of educational institutions are facing the problem in conducting the physical classes due to COVID-19 pandemic recently Therefore, most of the medium of teaching[Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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