About IJIET

International Journal of Information and Education Technology
International Journal of Information and Education Technology (IJIET) is an international academic open access journal which gains a foothold in Singapore, Asia and opens to the world. It aims to promote the integration of information and education technology.  

The focus is to publish papers on the application of mobile information and communication technology with computers as the core in education.  Submitted papers will be reviewed by technical committees of the Journal and Association. The audience includes researchers, managers and operators for information and education technology as well as designers and developers.

All submitted articles should report original, previously unpublished research results, experimental or theoretical, and will be peer-reviewed. Articles submitted to the journal should meet these criteria and must not be under consideration for publication elsewhere. Manuscripts should follow the style of the journal and are subject to both review and editing.


Important NoticeIJIET will only accept new submissions through online submission system


General Information

  • ISSN: 2010-3689 (Online)
  • Abbreviated Title: Int. J. Inf. Educ. Technol.
  • Frequency: Monthly
  • DOI: 10.18178/IJIET
  • Editor-in-Chief: Prof. Dr. Steve Thatcher
  • Executive Editor: Ms. Nancy Y. Liu
  • Abstracting/ Indexing: Scopus (Since 2019), INSPEC (IET), UGC-CARE List (India), EBSCO, Electronic Journals Library, Google Scholar, Crossref, etc.
  • E-mail: ijiet@ejournal.net

Editor-in-Chief

Prof. Dr. Steve Thatcher
CQUniversity, Australia
It is my honor to be the editor-in-chief of IJIET. The journal publishes good-quality papers which focous on the advanced researches in the field of information and education technology. Hopefully, IJIET will become a recognized journal among the scholars in the related fields.

Latest Articles

01Project Based Learning with Peer Assessment in an Introductory Programming Course
Sónia Rolland Sobral

Introductory programming course traditionally have higher rates of failures and dropouts Teachers and researchers have to develop strategies[Click]

02Automation of Predictive Maintenance Using Internet of Things (IoT) Technology at University-Based O&M Project
James Ryan Fernandez, Yogi Tri Prasetyo, Satria Fadil Persada, and A. A. N. Perwira Redi

Predictive Maintenance can be defined as a type of advanced maintenance that detects the onset of system degradation allowing causal stressors to[Click]

03Outcomes of Homework on Facebook: A Case Study from an English for Academic Purposes Course
Juraj Datko

The paper aims to find out the outcomes of homework and bonus activities on Facebook through three categories, namely “participation”, “preference”, and “convenience” University students (N=34) participated in[Click]

04Tactile Scratch Electronic Block System: Expanding Opportunities for Younger Children to Learn Programming
Yunju Jo, Seok-Ju Chun, and Jungwoo Ryoo

This paper introduces our work on the development of a novel system for applying MIT’s Scratch to teaching classes of four to eight-years-old students Scratch is a visual, block-based programming language designed[Click]

05Classification of Educational Skills for University Students in Computer Programming Classes
Tadanari Taniguchi

This paper analyzes the relationship of educational skills that students should achieve for each computer programming class using a student self-assessment questionnaire The questionnaire survey[Click]

06Developing a Course for Learning at Scale in Moodle: A Design-Case Based on Learner's Experience at a Private University in Malaysia
Enna Ayub, Syamsul Nor Azlan Mohamad, Goh Wei Wei, and Johan@Eddy Luaran

To be relevant to the 21st Century Learner’s needs, Taylor’s University (TU), a private university in Malaysia, revamped its curriculum to be learner-centred [Click]

Most cited papers

01The Importance of Cybersecurity Education in School
Rahman N. A. A, Sairi I. H., Zizi N. A. M., and Khalid F.

Abstract—Despite the fact that the Internet has positively impacted people’s lives, there are negative issues emerged related to the use of Internet. Cases like cyber-bully, online fraud, racial abuse, pornography and gambling had increased [Click]

02Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"
Li Xiao-Dong and Cao Hong-Hui

Abstract—Combined with educational information technology, advanced concepts of ubiquitous learning and mobile learning, the paper incorporates technologies of virtual reality, cloud computing, context awareness with blended learning mode in flipped [Click]

03The Gathering of the Community of Inquiry in Online Learning
Lay Huah Goh

Abstract—This study employed learning analytics to understand the gathering of a community of inquiry (CoI) through the discussion forums of a global MOOC offering. The transcripts of the discussion were compiled and the discourse analysed.[Click]

04The Perception of Teachers towards Smart Board Technology in a Malaysian Primary School
Kien Tsong Chau, Danial Aizat Bin Zainuddin, Siaw Kiong Ling, Li Min Ng, and Jiaqi Yang

Abstract—The paper investigates the perception of teachers towards smart board. Malaysian government started to deploy smart boards in various schools in the year of 2000. [Click]

05Elementary School Students Learn Arduino Programming to Assemble Sensory-Controlled Works
Chow-Chin Lu, Jon-Chao Hong, Fen-Fang Chen, and Shin-Yin Ma

Abstract—This study aims to design a cross-disciplinary science, technology, engineering, and mathematics (STEM) curriculum for the elementary school students in order to cultivate their STEM literacy [Click]

06The Design Patterns for Language Learning and the Assessment on Game-Based Learning
Gridaphat Sriharee

Abstract—Digital game-based learning is the approach to integrate digital games to support learning both inside and outside the classroom. It is promising the way of learning beyond traditional learning where digital learning context is available. [Click]

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